As a Principal Level Designer at Behaviour Interactive, you will be responsible for creating engaging game environments where players experience critical moments of gameplay. Your role involves defining quality standards for level design, mentoring team members, and collaborating closely with art, tech, and design leadership to ensure that the levels you create enhance both gameplay and the overall vision of the project. You will be hands-on in the game engine, developing prototypes and testing ideas to create immersive player experiences.
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