HHiring Reality
← Roblox

Senior Software Engineer, 3D Engine Scalability

Roblox
Location
San Mateo, CA, United States
Posted
19 days ago
Department
Software Engineering
What they actually want (must-haves)
  • 8+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar
  • Deep proficiency in C++ with a focus on writing clean, efficient, and maintainable code in large codebases
  • Hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, or 3D asset pipelines
  • Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms
  • A track record of driving work end-to-end when the problem wasn't fully specified
  • Ability to work effectively across teams and explain complex technical topics clearly to different audiences
What the job really is

As a Senior Software Engineer on the Geometry Scalability team at Roblox, you will design and implement 3D engine systems that enhance avatar and environment geometry. Your role involves collaborating with various teams to ensure the features you develop are utilized effectively, profiling and optimizing game engine performance across devices, and mentoring fellow engineers while maintaining high technical standards.

Benefits
  • Equity compensation
  • Benefits as described in the posting
Things to weigh
  • Salary range provided but actual pay may vary based on multiple factors
  • Onsite work required Tuesday through Thursday, with optional presence on Monday and Friday
  • No mention of specific technologies or tools used in the stack
  • Company may not support certain U.S. visa categories or future H-1B sponsorship
Job score3/5
Benefits1/5
Freshness4/5
Career value5/5
Role clarity5/5
Pay transparency0/5

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