HHiring Reality
← Cloud Chamber Montreal

Chef·fe d'équipe artiste de personnages

Cloud Chamber Montreal
Location
Montréal, Quebec, Canada
Posted
1 month ago
Department
Art - Cloud Chamber
What they actually want (must-haves)
  • More than 10 years of professional experience in the video game industry, with at least 2 shipped titles as a character artist (preferably on a first-person title).
  • Proven success in managing, mentoring, and guiding a team of character artists.
  • Excellent mastery of 3D creation tools, including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR production workflow for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Strong background in traditional art combined with expert knowledge of human anatomy and a keen aesthetic appreciation of composition, proportions, mass, volume, light, lighting, and color.
  • Professional proficiency in French and English.
What the job really is

As a Character Art Team Lead at Cloud Chamber, you will oversee a team of character artists, ensuring they reach their full potential while maintaining high visual quality standards for character development. You will collaborate closely with game developers to create captivating character elements that align with the project's aesthetic and gameplay requirements, contributing to the immersive world of BioShock.

Things to weigh
  • No salary listed.
  • The role involves managing a team, which may require strong leadership and interpersonal skills.
  • The position requires a high level of collaboration across multiple disciplines, which may be challenging in a fast-paced environment.
Job score2.8/5
Benefits1/5
Freshness4/5
Career value4/5
Role clarity5/5
Pay transparency0/5

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