HHiring Reality
← Cloud Chamber Montreal

Chef·fe d’équipe, artiste de niveaux

Cloud Chamber Montreal
Location
Montréal, Quebec, Canada
Posted
1 month ago
Department
Art - Cloud Chamber
What they actually want (must-haves)
  • More than 7 years of experience in internal video game development, focusing on environmental art or level architecture.
  • Led the development of at least 2 games, ideally using UE4 or UE5, with experience leading a team on AAA productions.
  • Previous experience in leading other artists and managing their career growth, setting goals, and overall performance.
  • Clear communication and effective collaboration with multidisciplinary teams across multiple locations.
  • Knowledge of industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry-standard game engines/editors (preferably UE5).
What the job really is

As a Team Lead for Level Artists at Cloud Chamber, you will lead a team responsible for creating high-quality, stylized level art and immersive worlds under the guidance of the art director. Your role involves fostering collaboration, mentoring artists, and ensuring artistic coherence throughout the project while managing daily team activities and collaborating with other departments.

Things to weigh
  • No salary listed.
  • The role requires proficiency in both French and English, which may limit candidates who are not bilingual.
  • The posting emphasizes a collaborative and supportive team environment, which may appeal to candidates looking for a positive workplace culture.
Job score2.4/5
Benefits1/5
Freshness3/5
Career value4/5
Role clarity4/5
Pay transparency0/5

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