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← Cloud Chamber

Lead Character Artist

Cloud Chamber
Location
Montréal, Quebec, Canada
Posted
1 month ago
Department
Art - Cloud Chamber
What they actually want (must-haves)
  • 10+ years of professional experience in the video game industry
  • 2 or more shipped titles as a character artist (preferably on a first-person title)
  • Proven success managing, guiding, and mentoring a team of character artists
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine
  • Mastery of the PBR pipeline for texture creation
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color
What the job really is

As a Lead Character Artist at Cloud Chamber, you will oversee a team of character artists, guiding their development and ensuring the artistic quality of character assets for the BioShock project. Your responsibilities include setting artistic standards, collaborating with various teams to align character specifications with project goals, and managing external development partnerships. You will also contribute to material pipelines and provide input on tools and software to enhance the team's output.

Things to weigh
  • No salary listed
  • The role requires proficiency in both French and English, which may limit candidates who are not bilingual
  • The position emphasizes collaboration across multiple disciplines, which may appeal to those who thrive in team environments but could be challenging for those who prefer independent work
Job score3/5
Benefits1/5
Freshness4/5
Career value5/5
Role clarity5/5
Pay transparency0/5

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