HHiring Reality
← Cloud Chamber

Lead Lighting Artist

Cloud Chamber
Location
Montréal, Quebec, Canada
Posted
1 month ago
Department
Art - Cloud Chamber
What they actually want (must-haves)
  • 7+ years of experience in real-time lighting and final rendering
  • Proven track record as an Art Lead on at least one shipped AAA title
  • Deep understanding of Physically Based Rendering (PBR)
  • Practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer)
  • Demonstrated history of successfully recruiting, developing, mentoring, and retaining artistic talent
  • Proven experience collaborating with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints
What the job really is

As a Lead Lighting Artist at Cloud Chamber, you will guide a team of lighting artists to create dynamic and visually stunning lighting for the BioShock game series. Your role involves setting expectations, providing mentorship, and ensuring high-quality results while collaborating with various teams to uphold the visual style and optimize lighting pipelines. You will also be responsible for researching new techniques and maintaining effective workflows in a supportive and innovative environment.

Things to weigh
  • No salary listed
  • Emphasis on collaboration and communication skills
  • Requires managing a high-performing art team
  • Fast-changing priorities and pressure may be a factor
Job score3/5
Benefits1/5
Freshness4/5
Career value5/5
Role clarity5/5
Pay transparency0/5

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