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[Bluehole Studio] 리드 캐릭터 아티스트 (Lead Character Artist) - TERA2

Bluehole Inc.
Location
Pangyo
Posted
17 days ago
Department
Art
What they actually want (must-haves)
  • 10+ years of relevant experience or equivalent
  • Experience in AAA-level character production for MMORPG or action games
  • Strong understanding and practical skills in character art (modeling, texturing, shading)
  • Proficiency in ZBrush, 3ds Max or Maya, and Substance Painter
  • Experience collaborating on rigging/animation and understanding of Unreal Engine (UE4/UE5) character production workflows
  • Ability to establish and communicate quality standards for character art to the team
Nice to have
  • Experience as a character art team lead or part lead
  • Experience in style guide development, outsourcing management, and art direction
  • Familiarity with tools like Marvelous Designer, XGen, ZWrap
  • Participation in console platform projects, series, IP sequels or reboots
  • Experience with modern real-time rendering technologies
What the job really is

The Lead Character Artist at Bluehole Studio will be responsible for defining and maintaining the quality standards and style of character art for TERA2, based on the Art Director's vision. This role involves hands-on creation and management of character assets from the prototype stage, overseeing the character modeling, texturing, and overall art direction while collaborating with external partners and various departments.

Things to weigh
  • No salary or specific benefits mentioned
  • The role may require managing external partners, which could add complexity
  • The job posting emphasizes a collaborative environment, which may appeal to candidates who enjoy teamwork
Job score2.6/5
Benefits1/5
Freshness4/5
Career value4/5
Role clarity4/5
Pay transparency0/5

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